7 Most Favorite Horror Game Characters Ever



Here are the top 7 horror video game characters best at all, their games are so good at successfully inducing pants-wetting.

Alma Wade – F.E.A.R.


Strange face of the F.E.A.R. Game company does the “scary child” horror monotonous better than anyone else. From her horrific dream sequences to her creepy changes in form—the incongruous end to the first F.E.A.R. comes to mind.

Isaac Clarke – Dead Space


Poor Isaac Clarke just can’t clasp a break. Along the way, Isaac is maltreated. Oh, and he also finds out that his girlfriend killed herself. But notwithstanding it all, Isaac lasts to carry on and survive, a trait befitting of any good hero.






Ethan Thomas – Condemned



Serial Crime Unit investigator Ethan Thomas goes from fairly average detective to angsty drunkard to supernatural warrior. The Condemned series brings the scares, plain and simple, and Ethan’s ability to withstand the horrors he sees earns him his strips here.







Alan Wake – Alan Wake



Mostly good horror game clues, Alan is relatable above all else; he’s neither physically demeaning nor a genius of any sort, he’s just an ordinary-seeming guy facing a strange problem.





The Witch – Left 4 Dead



She may not appear in game like much of a fight at first, but disconcert her in even the slightest and the Witch goes into a blind rage, unveiling her huge claws and attacking continuous until any and all survivors are zombie food.





Shodan – System Shock



SHODAN is scary because of how heartless, literally, it is. An A.I. with a god complex is bad enough, but the fact that SHODAN is powerful and invincible enough to back up its evil intentions is horrifying.

Pyramid Head – Silent Hill


Pale skin, bloody apron, massive knife, and, of course, pyramid head make Pyramid Head a frightening sight to see, to say the least. The fact that he’s really just a mental manifestation of protagonist James Sunderland’s inner grief adds a psychological dimension not found in most other horror game villains.

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